Wednesday, February 22, 2017

Characters and Castle Layout

Okay, so the goblins have been selected. The group went with more focused on cleaner, chibi forms versus my RPG character types. My selected curved claymore sword and makeshift spear may pop up in the final designs. It looks like the environmental layout will be further explored for next week. Some of my current concept work shown here:




Goblins!

So to clarify from last week (02/15/2017) we were separated into two class groups to develop a basic game in around 6 week's time. Peachy. I'm part of pre-production and concept art work where my strengths are at their best (vs. coding work). It took a while but we narrowed it down to a fortress game involving knights and goblins. There will be more to come shortly as we develop the goblin, knight, and fortress castle designs.

Wednesday, February 8, 2017

Unity! Why?!

So apparently we had to finish our assignment majority today (sorry Storyboard class work). I went through adding the collectibles. Then came audio, which still sound like the acoustics are clashing a bit too much. Hopefully it all comes together in coding, though I wouldn't know words are all Greek to me (more visual person vs. wording). Not even sure if my files transferred over alright. Here's some of the script in play:

Wednesday, February 1, 2017

Week three! I'm working on to the coding portion. It's the little tweaks that make or break it apparently for Unity programs. Right now, I paused work at the "Game Over" portion.