Wednesday, March 29, 2017

Death and Caffeine!

I so need CAFFEINE! So the designers are combining work now, and the animator group (my peeps) are finishing adding animations to be uses on codes for when the goblins are in standard walk, attack, and now DEATH scenes. So I opted on the basic disarm and dissolve scene for that. Audios may come later if we integrate over alright in Unity. I have below my king and queen in their deaths:





Tuesday, March 28, 2017

Going through the motions!

So basically our teacher chewed us out last week as we still are having difficulties syncing the animation to a programmable space in Unity. No one on our team has had any real experience with the program. Personally, Lerpz doesn't fully count as that was following outdated directions to an updated system. Also only a couple understand how the coding actually works. Ada Lovelace and Grace Hopper I am not when it domes to understanding activating codes.  But we did come together and seperate tasks on animating our goblin enemies with their weapons in walk and attack cycles. Here are some sneak peeks of my King and Queen taking a stroll:



Wednesday, March 22, 2017

Darn you, MATC Day and the Good Points...

So last week was basically a monthly conference day so class didn't happen. I need to know details.

On a good side note: we our narrowing down designs and the overall look of our Start Menu (done by Enzo) and the game map (done by BlitzKitten).



Wednesday, March 8, 2017

Top Shot Weapons!

This week the animators had to design the chosen weapons from above, and show how they would look in attack progression. I went with my referenced claymore for the King Goblin. Others are handling the other weaponry action. Here's a peek at the line art:

Wednesday, March 1, 2017

Sickness and New Angles!

Well for our game design project we rehashed some weaponry and put up demo animation, but now it looks like we may need to change the angle to the top view. I seems a fortress game in Unity would be preferable if we create a road or maze work to follow, thus changing to a top head view. Anthony (handling the chosen character designs) and several others are sick, so we may need to just prep environments and wait to hear back from them. Can't really progress without those images on hand (attach them already Anthony to Google+). Here's hoping they check up on the chat forums. Below is some added new goodies the group did for environment and animation demo layouts: