Wednesday, April 26, 2017

Slow day...

Mainly today was me doing model sheets for other classes, and being on stand-by if needed. The programmers are finishing wrapping the animation characters and "textures" on the Unity models. Hunter, one of the designers, had some work done but has food poisoning. He'll be bringing in his models in the next week, and apparently that will be that.

Thursday, April 20, 2017

Waiting Tensions and Stasis...

Much as the title suggests, most of the animators are in a stasis mode. Last week's Spring Break kept me on edge in the scenario that the group may message needed work, but nothing came of those worries. We have finished the animations and character model textures, so now we (the animators) basically bide time and check in with the designers and developers. They are quiet group that eat their PB&Js in the corner. If any glitches come up then we'll be called on to fix our individual characters. But so far it's been good. I added some free digital sound effects into our project folder. Hopefully, this encourages the rest of the group to add possible sound files that may be used in the game. I'm findin adding .mp3 sound files here not working properly, so you'll have to check the group folder. Personally, I'm a fan of the army war cry of "Leeroy Jenkins!" (though unlikely to be used).



Wednesday, April 5, 2017

Demo Day!

Today was slow for pre-production, but we did show the teacher our layout and game controls. It was the game designers day to shine! It all worked, so now just to leave it to them unless calibrations are needed on the goblin animations.