Wednesday, March 22, 2017

Darn you, MATC Day and the Good Points...

So last week was basically a monthly conference day so class didn't happen. I need to know details.

On a good side note: we our narrowing down designs and the overall look of our Start Menu (done by Enzo) and the game map (done by BlitzKitten).



Wednesday, March 8, 2017

Top Shot Weapons!

This week the animators had to design the chosen weapons from above, and show how they would look in attack progression. I went with my referenced claymore for the King Goblin. Others are handling the other weaponry action. Here's a peek at the line art:

Wednesday, March 1, 2017

Sickness and New Angles!

Well for our game design project we rehashed some weaponry and put up demo animation, but now it looks like we may need to change the angle to the top view. I seems a fortress game in Unity would be preferable if we create a road or maze work to follow, thus changing to a top head view. Anthony (handling the chosen character designs) and several others are sick, so we may need to just prep environments and wait to hear back from them. Can't really progress without those images on hand (attach them already Anthony to Google+). Here's hoping they check up on the chat forums. Below is some added new goodies the group did for environment and animation demo layouts:

Wednesday, February 22, 2017

Characters and Castle Layout

Okay, so the goblins have been selected. The group went with more focused on cleaner, chibi forms versus my RPG character types. My selected curved claymore sword and makeshift spear may pop up in the final designs. It looks like the environmental layout will be further explored for next week. Some of my current concept work shown here:




Goblins!

So to clarify from last week (02/15/2017) we were separated into two class groups to develop a basic game in around 6 week's time. Peachy. I'm part of pre-production and concept art work where my strengths are at their best (vs. coding work). It took a while but we narrowed it down to a fortress game involving knights and goblins. There will be more to come shortly as we develop the goblin, knight, and fortress castle designs.

Wednesday, February 8, 2017

Unity! Why?!

So apparently we had to finish our assignment majority today (sorry Storyboard class work). I went through adding the collectibles. Then came audio, which still sound like the acoustics are clashing a bit too much. Hopefully it all comes together in coding, though I wouldn't know words are all Greek to me (more visual person vs. wording). Not even sure if my files transferred over alright. Here's some of the script in play:

Wednesday, February 1, 2017

Week three! I'm working on to the coding portion. It's the little tweaks that make or break it apparently for Unity programs. Right now, I paused work at the "Game Over" portion.